Lets check the differences, INTEL Vs AMD GPU!
Looks intel is faster but view have better amd!
10 years ago!
$ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 520 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.0.7-2
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 2271 FrameTime: 0.440 ms
[build] use-vbo=true: FPS: 3288 FrameTime: 0.304 ms
[texture] texture-filter=nearest: FPS: 2786 FrameTime: 0.359 ms
[texture] texture-filter=linear: FPS: 2812 FrameTime: 0.356 ms
[texture] texture-filter=mipmap: FPS: 2743 FrameTime: 0.365 ms
[shading] shading=gouraud: FPS: 2467 FrameTime: 0.405 ms
[shading] shading=blinn-phong-inf: FPS: 2471 FrameTime: 0.405 ms
[shading] shading=phong: FPS: 2479 FrameTime: 0.404 ms
[shading] shading=cel: FPS: 2452 FrameTime: 0.408 ms
[bump] bump-render=high-poly: FPS: 1758 FrameTime: 0.569 ms
[bump] bump-render=normals: FPS: 3290 FrameTime: 0.304 ms
[bump] bump-render=height: FPS: 3174 FrameTime: 0.315 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1918 FrameTime: 0.522 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1036 FrameTime: 0.965 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2523 FrameTime: 0.396 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 946 FrameTime: 1.058 ms
[desktop] effect=shadow:windows=4: FPS: 1629 FrameTime: 0.614 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 449 FrameTime: 2.231 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 655 FrameTime: 1.529 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 530 FrameTime: 1.890 ms
[ideas] speed=duration: FPS: 2201 FrameTime: 0.455 ms
[jellyfish] <default>: FPS: 1742 FrameTime: 0.574 ms
[terrain] <default>: FPS: 237 FrameTime: 4.224 ms
[shadow] <default>: FPS: 1590 FrameTime: 0.629 ms
[refract] <default>: FPS: 427 FrameTime: 2.345 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2194 FrameTime: 0.456 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2193 FrameTime: 0.456 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2196 FrameTime: 0.456 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2181 FrameTime: 0.459 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2204 FrameTime: 0.454 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2185 FrameTime: 0.458 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2027 FrameTime: 0.494 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1855 FrameTime: 0.539 ms
=======================================================
glmark2 Score: 1965
=======================================================
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 520 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.0.7-2
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 2271 FrameTime: 0.440 ms
[build] use-vbo=true: FPS: 3288 FrameTime: 0.304 ms
[texture] texture-filter=nearest: FPS: 2786 FrameTime: 0.359 ms
[texture] texture-filter=linear: FPS: 2812 FrameTime: 0.356 ms
[texture] texture-filter=mipmap: FPS: 2743 FrameTime: 0.365 ms
[shading] shading=gouraud: FPS: 2467 FrameTime: 0.405 ms
[shading] shading=blinn-phong-inf: FPS: 2471 FrameTime: 0.405 ms
[shading] shading=phong: FPS: 2479 FrameTime: 0.404 ms
[shading] shading=cel: FPS: 2452 FrameTime: 0.408 ms
[bump] bump-render=high-poly: FPS: 1758 FrameTime: 0.569 ms
[bump] bump-render=normals: FPS: 3290 FrameTime: 0.304 ms
[bump] bump-render=height: FPS: 3174 FrameTime: 0.315 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1918 FrameTime: 0.522 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1036 FrameTime: 0.965 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2523 FrameTime: 0.396 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 946 FrameTime: 1.058 ms
[desktop] effect=shadow:windows=4: FPS: 1629 FrameTime: 0.614 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 449 FrameTime: 2.231 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 655 FrameTime: 1.529 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 530 FrameTime: 1.890 ms
[ideas] speed=duration: FPS: 2201 FrameTime: 0.455 ms
[jellyfish] <default>: FPS: 1742 FrameTime: 0.574 ms
[terrain] <default>: FPS: 237 FrameTime: 4.224 ms
[shadow] <default>: FPS: 1590 FrameTime: 0.629 ms
[refract] <default>: FPS: 427 FrameTime: 2.345 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2194 FrameTime: 0.456 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2193 FrameTime: 0.456 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2196 FrameTime: 0.456 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2181 FrameTime: 0.459 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2204 FrameTime: 0.454 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2185 FrameTime: 0.458 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2027 FrameTime: 0.494 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1855 FrameTime: 0.539 ms
=======================================================
glmark2 Score: 1965
=======================================================
$ DRI_PRIME=1 glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: AMD Radeon R7 M340 (radeonsi, iceland, ACO, DRM 3.61, 6.12.74+deb13+1-amd64)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.0.7-2
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1357 FrameTime: 0.737 ms
[build] use-vbo=true: FPS: 1771 FrameTime: 0.565 ms
[texture] texture-filter=nearest: FPS: 1731 FrameTime: 0.578 ms
[texture] texture-filter=linear: FPS: 1711 FrameTime: 0.585 ms
[texture] texture-filter=mipmap: FPS: 1767 FrameTime: 0.566 ms
[shading] shading=gouraud: FPS: 1718 FrameTime: 0.582 ms
[shading] shading=blinn-phong-inf: FPS: 1734 FrameTime: 0.577 ms
[shading] shading=phong: FPS: 1738 FrameTime: 0.575 ms
[shading] shading=cel: FPS: 1712 FrameTime: 0.584 ms
[bump] bump-render=high-poly: FPS: 1179 FrameTime: 0.849 ms
[bump] bump-render=normals: FPS: 1785 FrameTime: 0.560 ms
[bump] bump-render=height: FPS: 1791 FrameTime: 0.558 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1796 FrameTime: 0.557 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1653 FrameTime: 0.605 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1799 FrameTime: 0.556 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1395 FrameTime: 0.717 ms
[desktop] effect=shadow:windows=4: FPS: 1794 FrameTime: 0.558 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 560 FrameTime: 1.788 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 615 FrameTime: 1.628 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 659 FrameTime: 1.518 ms
[ideas] speed=duration: FPS: 1796 FrameTime: 0.557 ms
[jellyfish] <default>: FPS: 1373 FrameTime: 0.729 ms
[terrain] <default>: FPS: 185 FrameTime: 5.423 ms
[shadow] <default>: FPS: 761 FrameTime: 1.314 ms
[refract] <default>: FPS: 187 FrameTime: 5.349 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1803 FrameTime: 0.555 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1803 FrameTime: 0.555 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1795 FrameTime: 0.557 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1790 FrameTime: 0.559 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1790 FrameTime: 0.559 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1794 FrameTime: 0.558 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1791 FrameTime: 0.559 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1791 FrameTime: 0.559 ms
=======================================================
glmark2 Score: 1481
=======================================================
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: AMD Radeon R7 M340 (radeonsi, iceland, ACO, DRM 3.61, 6.12.74+deb13+1-amd64)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.0.7-2
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1357 FrameTime: 0.737 ms
[build] use-vbo=true: FPS: 1771 FrameTime: 0.565 ms
[texture] texture-filter=nearest: FPS: 1731 FrameTime: 0.578 ms
[texture] texture-filter=linear: FPS: 1711 FrameTime: 0.585 ms
[texture] texture-filter=mipmap: FPS: 1767 FrameTime: 0.566 ms
[shading] shading=gouraud: FPS: 1718 FrameTime: 0.582 ms
[shading] shading=blinn-phong-inf: FPS: 1734 FrameTime: 0.577 ms
[shading] shading=phong: FPS: 1738 FrameTime: 0.575 ms
[shading] shading=cel: FPS: 1712 FrameTime: 0.584 ms
[bump] bump-render=high-poly: FPS: 1179 FrameTime: 0.849 ms
[bump] bump-render=normals: FPS: 1785 FrameTime: 0.560 ms
[bump] bump-render=height: FPS: 1791 FrameTime: 0.558 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1796 FrameTime: 0.557 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1653 FrameTime: 0.605 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1799 FrameTime: 0.556 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1395 FrameTime: 0.717 ms
[desktop] effect=shadow:windows=4: FPS: 1794 FrameTime: 0.558 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 560 FrameTime: 1.788 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 615 FrameTime: 1.628 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 659 FrameTime: 1.518 ms
[ideas] speed=duration: FPS: 1796 FrameTime: 0.557 ms
[jellyfish] <default>: FPS: 1373 FrameTime: 0.729 ms
[terrain] <default>: FPS: 185 FrameTime: 5.423 ms
[shadow] <default>: FPS: 761 FrameTime: 1.314 ms
[refract] <default>: FPS: 187 FrameTime: 5.349 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1803 FrameTime: 0.555 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1803 FrameTime: 0.555 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1795 FrameTime: 0.557 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1790 FrameTime: 0.559 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1790 FrameTime: 0.559 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1794 FrameTime: 0.558 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1791 FrameTime: 0.559 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1791 FrameTime: 0.559 ms
=======================================================
glmark2 Score: 1481
=======================================================